BOCArena GuidesGlossary & FAQ
Guide 13

Glossary & FAQ

Quick definitions for the terms players will see across guides, screens, notices, and history logs.

Common gameplay terms: defines important guide, UI, notice, and history-log terms players will see repeatedly.
TermMeaning
TickA unit of game time. Production defaults to 10 real-world minutes per tick.
Game Day144 game ticks. At default tick speed, this is 24 real-world hours.
STRINTVIT Current StatThe stat value used by displays, combat, and breeding after base stat and EXP bonus are combined.
Base StatThe born or inherited stat value a fighter starts from.
Stat EXPTraining progress from crops, scolding, fighting, or boosters.
NoticeNoticeA dismissible alert for critical events.
Game LogGame LogA history record of important events and player actions.
occurredAtWhen an event should have happened in game time.

Why did a notice show an old date?

The game catches up idle events when relevant data is accessed. The date shown is when the event should have happened, not just when you logged in.

Do fighters consume farmland capacity?

Owned fighters do not consume farmland capacity. Planted crops use 1 space each, and grazing fighters use 2 spaces each.