BOCArena GuidesFighter Lifecycles
Guide 2

Fighter Lifecycles

Fighters need food, affection, time, and clear assignments. Their current stats come from born base stats plus bonuses earned from stat EXP.

Hunger & Affection

  • Hunger starts at 1000 and loses 10 per tick.
  • Production defaults to 10 minutes per tick.
  • A fighter at 0 hunger dies from starvation.
  • Embryonic fighters do not suffer hunger decay.
  • Patting adds affection; scolding lowers affection but grants training EXP.

Lifecycle Stages

Fighter lifecycle stages: shows how age determines a fighter stage and what that stage means for gameplay.
AgeStageMeaning
< 1EmbryonicEgg state, protected from hunger.
1-3ChickNewly hatched.
4-6RangingYoung and active.
7-14StagGrowing toward peak form.
15+MatureEligible for breeding if affection and state rules pass.

Fighter Breed Evolutions

Use the navigation arrows or indicators below to cycle through the evolution stages of each major fighter breed.

Blitz Evolution Line
Blitz Evolution Line (Chick to mature staging)
Bocky Evolution Line
Bocky Evolution Line (Chick to mature staging)
Cinder Evolution Line
Cinder Evolution Line (Chick to mature staging)
Crag Evolution Line
Crag Evolution Line (Chick to mature staging)
Mist Evolution Line
Mist Evolution Line (Chick to mature staging)
Moss Evolution Line
Moss Evolution Line (Chick to mature staging)
Shiv Evolution Line
Shiv Evolution Line (Chick to mature staging)
Breeding lock

Breeding parents are cared for for 1 game day. They can be viewed but not fed, boosted, patted, scolded, sent to arena, or assigned to grazing.

Grazing

A grazing fighter uses 2 farmland spaces and restores soil by 100 plus 10 times their age. Fighters cannot be in two places at once.